Excellent job!
Great job! Good graphics, playability, voice acting, humor, ideas, everything!
But I don't get it how are you supposed to finish the game... How do I unlock the car??
Excellent job!
Great job! Good graphics, playability, voice acting, humor, ideas, everything!
But I don't get it how are you supposed to finish the game... How do I unlock the car??
Wow
I must say I'm really impressed! This is excellent for a first game and you used my script to the full extent, well done!
There are some fixes that should be done and the monsters are really hard, but overall this is a very nice action-adventure game!
Very nice
I enjoyed it very much. And the music at the background was nice. Calpomatt from Flahkit is a very good musician ;)
Tough after this my head is a bit dizzy 8p
Not bad
But the stupid rain is slowing down my comp!!
Overall this game is not bad at all. I hope it will come out eventualy.
Oh yeah, FUCKING GREEN GUY!!!!!
Very nice game
Tough gets boring pretty quickly...
This is pathetic
Useless. Not accurate.
Streaming can often boost your file size to the skies, NEVER STREAM ALL YOUR SOUNDS!!!!
Let me explain why:
When you stram sounds, they're added to one big "Stream" sound file, that means one file that holds all the sounds you streamed and it plays them one by one... TWICE. Yes, I don't know why, but all you streamed sounds are recorded TWICE, however their compression IS smaller than normal sounds.
You MUSTN'T use streaming when you REUSE SOUNDS. Every time you stream a sound in your timeline, it is newly added to the "Stream" file, so even if you streamed a certain sound, it will be added again to the "Stream" as a new sound if you stream it again. So if you intend on using a certain sound MORE THAN ONCE, DON'T STREAM IT!!!
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Streaming is good when you have a large sound file, like music, and you want only its beginning. In such case it's recommended you STREAM your sound because when you stream, the sound is recorded until the next keyframe on the same layer, or until the next scene. It's easy to demonstrate this by comparing it to EVENT:
Lets say we have an EVENT sound playing from frame 1. On frame 15 we have a keyframe on the same layer. When the movie reaches frame 15 the EVENT sound won't stop. It will continue to play until its end, until the end of all loops, or until a "Stopallsounds()" function is called.
Now lets say we STREAM the same sound from frame 1. On frame 15 we have a keyframe on the same layer. When the movie reaches frame 15 the sound stops from playing. But it also STOPS FROM RECORDING. That means that anything you would've heard after frame 15 if you EVENTed the sound, DOESN'T EXIST ANYMORE.
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Now you understand what Streaming sounds is????
Not once has streaming my "sounds" ever boosted my file size. Maybe you should try making a new symbol for your sounds and streaming.
False again/ I reused my sounds in this Flash. And there streamed.
Yes streaming is great when using a music file. This is not an advanced tut. It's for beginner's. I get to many questions in How to even find the stream option, so this is showing that.
Okay now....so there's an event within stream, Your False again here.
Go check out my movie Always Coka Cola 2, I used an mp3 as music, and in midway I threw in Event sounds as well. My music is still playing in the background and it was in the same timeline. So that means that after the event the sound does still exist. Reason being I used two layer's of frames. Yay for me!
Note: this is a beginner's tut. I'll make an advanced for ones like you soon.
Thanks for your review,
illicit147:)
You definitly got talent!
But don't praise yourself too much!
This game is very good. Tough the music later became a big headache... Anyways I'm looking forward for the next game! Keep up the good work!
Not bad
Not bad at all.
You can well make a real game out of it.
Some minor problems:
Try to make the ships move around instead of driving into the scene.
Make a HitTest to each ship to see if it's colliding with the player, and substract from players' health. You can achieve this by creating a movieclip inside the player model that will play a Boom animation and then do the calculations for subtracting health:
onClipEvent(load){ \\This is on the final frame of boom animation. It must be on a MovieClip.
_root.health-=15; \\Subtracts 15 from the health variable that is on the main stage
if (_root.health<=0){
_root.goto AndPlay("dead");
}
}
Hope this helps.
Hey, I see you got another game there! I'll go see it now, maybe you don't need my help!
Has potential
Work on the sound, work on the music (it's giving me a headache!), add a more interesting animations to the enemies (screams, blood etc.).
I couldn't find any weapons in this game, is it because it's a demo?
Overall this is a good game.
Sorry for not continuing my flash series. It appears I've got grown up before I could :) I apologize to all my fans. As soon as I'm 17 again I'll be able to continue Damnation. Or, if I find someone to pay for continuing it instead of me ;).
Age 39, Male
MSSQL DBA, Webmaster
College
Israel
Joined on 10/15/01