This is pathetic
Useless. Not accurate.
Streaming can often boost your file size to the skies, NEVER STREAM ALL YOUR SOUNDS!!!!
Let me explain why:
When you stram sounds, they're added to one big "Stream" sound file, that means one file that holds all the sounds you streamed and it plays them one by one... TWICE. Yes, I don't know why, but all you streamed sounds are recorded TWICE, however their compression IS smaller than normal sounds.
You MUSTN'T use streaming when you REUSE SOUNDS. Every time you stream a sound in your timeline, it is newly added to the "Stream" file, so even if you streamed a certain sound, it will be added again to the "Stream" as a new sound if you stream it again. So if you intend on using a certain sound MORE THAN ONCE, DON'T STREAM IT!!!
------
Streaming is good when you have a large sound file, like music, and you want only its beginning. In such case it's recommended you STREAM your sound because when you stream, the sound is recorded until the next keyframe on the same layer, or until the next scene. It's easy to demonstrate this by comparing it to EVENT:
Lets say we have an EVENT sound playing from frame 1. On frame 15 we have a keyframe on the same layer. When the movie reaches frame 15 the EVENT sound won't stop. It will continue to play until its end, until the end of all loops, or until a "Stopallsounds()" function is called.
Now lets say we STREAM the same sound from frame 1. On frame 15 we have a keyframe on the same layer. When the movie reaches frame 15 the sound stops from playing. But it also STOPS FROM RECORDING. That means that anything you would've heard after frame 15 if you EVENTed the sound, DOESN'T EXIST ANYMORE.
----------
Now you understand what Streaming sounds is????